@000244
D0_ENEMY.SPC
LITERAL: D0_ENEMY.SPC (usage not inferred)
CODE offset order; branches are not reconstructed. Portrait thumbnails are exact resource-name matches, not inferred screen state. Formatting tokens remain visible.
@000244
D0_ENEMY.SPC
LITERAL: D0_ENEMY.SPC (usage not inferred)
@000273
D1_ENEMY.SPC
LITERAL: D1_ENEMY.SPC (usage not inferred)
@0002A2
D2_ENEMY.SPC
LITERAL: D2_ENEMY.SPC (usage not inferred)
@0002D1
D3_ENEMY.SPC
LITERAL: D3_ENEMY.SPC (usage not inferred)
@000300
D4_ENEMY.SPC
LITERAL: D4_ENEMY.SPC (usage not inferred)