// EV_GO12.SPC: ROM 7A32E0 // @offset is the string opcode offset within CODE, not a ROM address. // Edit text here; // EN: comments never reach the ROM. @0001E9 A // LITERAL: A (usage not inferred) @0002BD A // LITERAL: A (usage not inferred) @000391 A // LITERAL: A (usage not inferred) @00041D A // LITERAL: A (usage not inferred) @0004A9 A // LITERAL: A (usage not inferred) @00052F A // LITERAL: A (usage not inferred) @00059F MAP11_A // LITERAL: MAP11_A (usage not inferred) @000960 F04A04 // LITERAL: F04A04 (usage not inferred) @000A39 C0D04 [スノウ] // EN: [Snow] @000A56 C0F04 ギンタ!! // EN: Ginta!! @000AAD F01B08 // LITERAL: F01B08 (usage not inferred) @000B86 C0D04 [ギンタ] // EN: [Ginta] @000BA3 C0F04 おう! // EN: Yeah! @000BF6 F03A06 // LITERAL: F03A06 (usage not inferred) @000D3B C0D04 [ジャック] // EN: [Jack] @000D5A C0F04 ギンターーーー!! // EN: Gintaaaa!! @000E5B F05A01 // LITERAL: F05A01 (usage not inferred) @000F5B C0D04 [エド] // EN: [Ed] @000F76 C0F04 おかえりなさいませ! // EN: Welcome back! @000F9D ごぶじでなによりです!! // EN: I'm so glad you're safe! @001015 C0D04 [村の人] // EN: [Villager] @001032 C0F04 し…しんじられん… // EN: I... I can't believe it... @001081 C0D04 [村の人] // EN: [Villager] @00109E C0F04 こんな子供が // EN: Children like these @0010BD チェスをたおしたなんて! // EN: defeated the Chess Pieces! @00110F F08A05 // LITERAL: F08A05 (usage not inferred) @0011E8 C0D04 [ナナシ] // EN: [Nanashi] @001205 C0F04 なーに // EN: Aw, it was nothing. @001268 F05A01 // LITERAL: F05A01 (usage not inferred) @001341 C0D04 [エド] // EN: [Ed] @00135C C0F04 ギンタどのも、村の方も // EN: Master Ginta and the villagers @001385 なんにせよおつかれでしょう… // EN: must all be exhausted... @0013CB C0D04 [エド] // EN: [Ed] @0013E6 C0F04 ここはひとつ…パーっと // EN: So why don't we @00140F 祝いのうたげといきましょうぞ!! // EN: throw a grand celebration feast! @001558 EV_UTA01.SPC // LITERAL: EV_UTA01.SPC (usage not inferred) @00121E かるいもんやで<40> // EN: A piece of cake! ♥