// SP_M25_4.SPC: ROM DC4870 // @offset is the string opcode offset within CODE, not a ROM address. // Edit text here; // EN: comments never reach the ROM. @000196 F04A02 // LITERAL: F04A02 (usage not inferred) @00026F C0D04 [スノウ] // EN: [Snow] @00028C C0F04 …つよい魔力(まりょく)をかんじる… // EN: ...I sense strong magic power... @0002FD F09A01 // LITERAL: F09A01 (usage not inferred) @0003D6 C0D04 [ドロシー] // EN: [Dorothy] @0003F5 C0F04 あらま、ホントだわ // EN: Oh my, you're right. @000454 F01B11 // LITERAL: F01B11 (usage not inferred) @000599 C0D04 [ギンタ] // EN: [Ginta] @0005B6 C0F04 それって… // EN: What... @0005D3 どういうこと…? // EN: ...does that mean...? @000653 F04A06 // LITERAL: F04A06 (usage not inferred) @0006B7 C0D04 [スノウ] // EN: [Snow] @0006D4 C0F04 うん…私でもちょっと // EN: Hmm...even I might not... @0006FB とおれない…かな // EN: ...be able to get through. @00077B F09A02 // LITERAL: F09A02 (usage not inferred) @0007DF C0D04 [ドロシー] // EN: [Dorothy] @0007FE C0F04 どこかにこの氷を // EN: I think there's somewhere... @000821 封印しているばしょがあると思う // EN: ...that's keeping this ice sealed. @00091B F09A01 // LITERAL: F09A01 (usage not inferred) @0009B5 C0D04 [ドロシー] // EN: [Dorothy] @0009D4 C0F04 それをさがしましょう // EN: Let's look for it. @0009FB きっとこのフロアにあるわ // EN: It must be on this floor. @000ADB OBJ_D.SPC // LITERAL: OBJ_D.SPC (usage not inferred) @000B6B L25_4_0.SPC // LITERAL: L25_4_0.SPC (usage not inferred) @000BB5 OBJ_D.SPC // LITERAL: OBJ_D.SPC (usage not inferred) @000C45 L25_4_0.SPC // LITERAL: L25_4_0.SPC (usage not inferred) @000C8F OBJ_D.SPC // LITERAL: OBJ_D.SPC (usage not inferred) @000D1F L25_4_0.SPC // LITERAL: L25_4_0.SPC (usage not inferred) @000DA1 DITEMCOM.SPC // LITERAL: DITEMCOM.SPC (usage not inferred) @000E24 DITEMCOM.SPC // LITERAL: DITEMCOM.SPC (usage not inferred) @000E6F OBJ_S.SPC // LITERAL: OBJ_S.SPC (usage not inferred)