// SP_M26_2.SPC: ROM DC62A0 // @offset is the string opcode offset within CODE, not a ROM address. // Edit text here; // EN: comments never reach the ROM. @000164 A // LITERAL: A (usage not inferred) @000603 F01B01 // LITERAL: F01B01 (usage not inferred) @000703 C0D04 [ギンタ] // EN: [Ginta] @000720 C0F04 これか…! // EN: This is it...! @0007AD F38A02 // LITERAL: F38A02 (usage not inferred) @0008AD C0D04 [マール] // EN: [Marl] @0008CA C0F04 では…あけますよ! // EN: All right...I'll open it! @00095F F02A01 // LITERAL: F02A01 (usage not inferred) @000A5F C0D04 [バッボ] // EN: [Babbo] @000A7C C0F04 (ごくっ!) // EN: (Gulp!) @000DAE EF_GEN03 // LITERAL: EF_GEN03 (usage not inferred) @000E9A LAST02 // LITERAL: LAST02 (usage not inferred) @001119 グゥゥゥゥウウウウウウウゥゥゥゥゥ… // EN: Grrrrrrrrrrrrrr... @001315 F01B01 // LITERAL: F01B01 (usage not inferred) @001415 C0D04 [ギンタ] // EN: [Ginta] @001432 C0F04 出たな!! // EN: There you are!! @001489 F01B03 // LITERAL: F01B03 (usage not inferred) @0014B7 C0D04 [ギンタ] // EN: [Ginta] @0014D4 C0F04 いしアタマたいけつだ、バッボ! // EN: It's a battle of hard heads, Babbo! @00153F F02A02 // LITERAL: F02A02 (usage not inferred) @00163F C0D04 [バッボ] // EN: [Babbo] @00165C C0F04 なら、このワシがまけるわけには // EN: Then I certainly... @00168D いかんな!! // EN: ...cannot lose!! @0016D3 F01B02 // LITERAL: F01B02 (usage not inferred) @001701 C0D04 [ギンタ] // EN: [Ginta] @00171E C0F04 いっくぜーーーーーーーー!! // EN: Here we gooooo!!